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[Three.js] Exploring Various Lights
We've covered the characteristics and uses of the different light types provided by Three.js (AmbientLight, DirectionalLight, PointLight, SpotLight, HemisphereLight, and RectAreaLight) with examples.
[Three.js] Gemometry, Materials, Mesh
Let's take a look at the three core elements that make up a 3D Object in Three.js: Geometry, Materials, and Mesh.
[Three.js] Scene, Renderer, Camera
Let's take a look at the three most basic things you need to represent something in Three.js: a Scene, a Renderer, and a Camera.